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Wooded Area

Here you can see my progression in flora/fauna through a forest based scene

Hover over the image and look here>

Fun Facts:

  • Tested transparent textures (Moss and flowers over roots)
  • Multiple trees, each better than the predecessor
  • Features Chubby Cleric, he's so happy
  • Caused shadows through material means rather than hogging power rendering shadows from each tree individually
     

Why the middle of the woods?

I was playing around on another model, where i had to make trees for the background. I made a quick polygon tree and thought "Wow, this looks nice from a distance" and sought to practice more on flora/fauna. How better to bite the bullet than throw myself in the woods?

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